Global (AMER, APAC, BRICS and EMEA) Game Engines Market Size, Status and Forecast 2019-2025 (Includes Business Impact of COVID-19)

  • TBI632268
  • November 11, 2019
  • Global
  • 134 pages
  • TSCIR
                                          

Abstract, Snapshot, Market Analysis & Market Definition: Game Engines Market

A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers. Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc. ), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc. Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e. g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++. The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers' revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future. Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USA's market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines. USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve , YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Sony and Amazon which have leading technology and market position, are well-known suppliers around the world. In 2018, the global Game Engines market size was 1981 million US$ and it is expected to reach 4626.1 million US$ by the end of 2025, with a CAGR of 12.9% during 2019-2025. This report focuses on the global Game Engines status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Game Engines development in United States, Europe and China.

Market Segmentation, Outlook & Regional Insights: Game Engines Market

Segmentation by Product Type: Breakdown of data from year 2014 to 2019 and forecast until 2025: 3D Game Engines 2.5D Game Engines 2D Game Engines Segmentation by Application: Breakdown of data from year 2014 to 2019 and forecast until 2025: PC Games Mobile Games TV Games Other Games Market segment by Regions/Countries, this report covers United States Europe China Japan Southeast Asia India Central & South America

Key Players, Recent Developments & Sector Viewpoints: Game Engines Market

Unity Technologies Epic Games Chukong Tech Crytek Valve YoYo Games The Game Creators Marmalade Tech Idea Fabrik Leadwerks Software Sony Amazon GameSalad Scirra Corona Labs (Organization) Silicon Studio Garage Games Briar Wallace/Blender Foundation The OGRE Team (Organization) Godot Engine (Community developed) Mario Zechner (Personal)

Key Insights Covered: Exhaustive Game Engines Market

1. Market size (sales, revenue and growth rate) of Game Engines industry. 2. Global major manufacturers' operating situation (sales, revenue, growth rate and gross margin) of Game Engines industry. 3. SWOT analysis, New Project Investment Feasibility Analysis, Upstream raw materials and manufacturing equipment & Industry chain analysis of Game Engines industry. 4. Market size (sales, revenue) forecast by regions and countries from 2019 to 2025 of Game Engines industry.

Research Methodology: Game Engines Market

  • Data collection and base year analysis is done using data collection modules with large sample sizes. The market data is analyzed and forecasted using market statistical and coherent models. Also market share analysis and key trend analysis are the major success factors in the market report. To know more please Request a Sample Report.
  • Demand Side Primary Contributors: OEMs, Industrial Professionals, Researches, Suppliers and Distributors, Group Purchasing Organizations, Associations, Insurers, Universities, Technological Writers, Scientists, Promoters, Investors among others.
  • Supply Side Primary Contributors: Product Managers, Marketing Managers, C-Level Executives, Distributors, Market Intelligence, Regulatory Affairs Managers among others.

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type

1.4.1 Global Game Engines Market Size Growth Rate by Type (2014-2025)

1.4.2 3D Game Engines

1.4.3 2.5D Game Engines

1.4.4 2D Game Engines
1.5 Market by Application

1.5.1 Global Game Engines Market Share by Application (2014-2025)

1.5.2 PC Games

1.5.3 Mobile Games

1.5.4 TV Games

1.5.5 Other Games
1.6 Study Objectives
1.7 Years Considered2 Global Growth Trends
2.1 Game Engines Market Size
2.2 Game Engines Growth Trends by Regions

2.
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