Abstract, Snapshot, Market Analysis & Market Definition: Global eSports Betting Market
Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. In 2018, the global eSports Betting market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025. This report focuses on the global eSports Betting status, future forecast, growth opportunity, key market and key players. The study objectives are to present the eSports Betting development in United States, Europe and China.Market Segmentation, Outlook & Viewpoint: Global eSports Betting Market
Segmentation by Product Type: Breakdown of data from year 2014 to 2019 and forecast until 2025: LOL CS:GO Dota 2 Overwatch Other Segmentation by Application : Breakdown of data from year 2014 to 2019 and forecast until 2025: Entertainment Commercial OtherTop Companies & Key Players: Global eSports Betting Market
William Hill GVC Holdings 888 Holdings Kindred Group Paddy Power Betfair Amaya gaming Bet365 Group Bet-at-home.com BetAmerica Betfred Betsson Draft Kings Fan duel Gala coral group Ladbrokes Sportech TVG Twinspires Watch and WagerKey Insights Covered: Global eSports Betting Market
1. North America, Europe, Asia Pacific, Middle East & Africa, Latin America market size (sales, revenue and growth rate) of eSports Betting industry. 2. Global major manufacturers' operating situation (sales, revenue, growth rate and gross margin) of eSports Betting industry. 3. Global major countries (United States, Canada, Germany, France, UK, Italy, Russia, Spain, China, Japan, Korea, India, Australia, New Zealand, Southeast Asia, Middle East, Africa, Mexico, Brazil, C. America, Chile, Peru, Colombia) market size (sales, revenue and growth rate) of eSports Betting industry. 4. SWOT analysis, New Project Investment Feasibility Analysis, Upstream raw materials and manufacturing equipment & Industry chain analysis of eSports Betting industry. 5. Global market size (sales, revenue) forecast by regions and countries from 2019 to 2024 of eSports Betting industry.Research Methodology: Global eSports Betting Market
- Data collection and base year analysis is done using data collection modules with large sample sizes. The market data is analyzed and forecasted using market statistical and coherent models. Also market share analysis and key trend analysis are the major success factors in the market report. To know more please Request a Sample Report.
- Demand Side Primary Contributors: OEMs, Industrial Professionals, Researches, Suppliers and Distributors, Group Purchasing Organizations, Associations, Insurers, Universities, Technological Writers, Scientists, Promoters, Investors among others.
- Supply Side Primary Contributors: Product Managers, Marketing Managers, C-Level Executives, Distributors, Market Intelligence, Regulatory Affairs Managers among others.
1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered 1.4 Market Analysis by Type 1.4.1 Global eSports Betting Market Size Growth Rate by Type (2014-2025) 1.4.2 LOL 1.4.3 CS:GO 1.4.4 Dota 2 1.4.5 Overwatch 1.4.6 Other 1.5 Market by Application 1.5.1 Global eSports Betting Market Share by Application (2014-2025) 1.5.2 Entertainment 1.5.3 Commercial 1.5.4 Other 1.6 Study Objectives 1.7 Years Considered2 Global Growth Trends 2.1 eSports Betting Market Size 2.2 eSports Betting Growth Trends by Regions 2.2.1 eSports Betting Market Size by Regions (2014-2025) 2.2.2 eSports Betting Market Share by Regions (2014-2019) 2.3 Industry Trends 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Opportunities3 Market Share by Key Players 3.1 eSports Betting Market Size by Manufacturers 3.1.1 Global eSports Betting Revenue by Manufacturers (2014-2019) 3.1.2 Global eSports Betting Revenue Market Share by Manufacturers (2014-2019) 3.1.3 Global eSports Betting Market Concentration Ratio (CR5 and HHI) 3.2 eSports Betting Key Players Head office and Area Served 3.3 Key Players eSports Betting Product/Solution/Service 3.4 Date of Enter into eSports Betting Market 3.5 Mergers & Acquisitions, Expansion Plans4 Breakdown Data by Type and Application 4.1 Global eSports Betting Market Size by Type (2014-2019) 4.2 Global eSports Betting Market Size by Application (2014-2019)5 United States 5.1 United States eSports Betting Market Size (2014-2019) 5.2 eSports Betting Key Players in United States 5.3 United States eSports Betting Market Size by Type 5.4 United States eSports Betting Market Size by Application6 Europe 6.1 Europe eSports Betting Market Size (2014-2019) 6.2 eSports Betting Key Players in Europe 6.3 Europe eSports Betting Market Size by Type 6.4 Europe eSports Betting Market Size by Application7 China 7.1 China eSports Betting Market Size (2014-2019) 7.2 eSports Betting Key Players in China 7.3 China eSports Betting Market Size by Type 7.4 China eSports Betting Market Size by Application8 Japan 8.1 Japan eSports Betting Market Size (2014-2019) 8.2 eSports Betting Key Players in Japan 8.3 Japan eSports Betting Market Size by Type 8.4 Japan eSports Betting Market Size by Application9 Southeast Asia 9.1 Southeast Asia eSports Betting Market Size (2014-2019) 9.2 eSports Betting Key Players in Southeast Asia 9.3 Southeast Asia eSports Betting Market Size by Type 9.4 Southeast Asia eSports Betting Market Size by Application10 India 10.1 India eSports Betting Market Size (2014-2019) 10.2 eSports Betting Key Players in India 10.3 India eSports Betting Market Size by Type 10.4 India eSports Betting Market Size by Application11 Central & South America 11.1 Central & South America eSports Betting Market Size (2014-2019) 11.2 eSports Betting Key Players in Central & South America 11.3 Central & South America eSports Betting Market Size by Type 11.4 Central & South America eSports Betting Market Size by Application12 International Players Profiles 12.1 William Hill 12.1.1 William Hill Company Details 12.1.2 Company Description and Business Overview 12.1.3 eSports Betting Introduction 12.1.4 William Hill Revenue in eSports Betting Business (2014-2019) 12.1.5 William Hill Recent Development 12.2 GVC Holdings 12.2.1 GVC Holdings Company Details 12.2.2 Company Description and Business Overview 12.2.3 eSports Betting Introduction 12.2.4 GVC Holdings Revenue in eSports Betting Business (2014-2019) 12.2.5 GVC Holdings Recent Development 12.3 888 Holdings 12.3.1 888 Holdings Company Details 12.3.2 Company Description and Business Overview 12.3.3 eSports Betting ... | read more...