Global (AMER, EMEA, BRICS and APAC) Blockchain in Media and Entertainment Market Size, Status and Forecast 2019-2025 (Includes Business Impact of COVID-19)

  • TBI81113
  • November 06, 2019
  • Global
  • 134 pages
  • TSCIR
                                          

Abstract, Snapshot, Market Analysis & Market Definition: Blockchain in Media and Entertainment Market

Blockchain is a digital immutable, secure, encrypted, and distributed ledger for recording real-time transactions. The first blockchain transaction ledger was introduced in 2009, to serve as a public transaction ledger for cryptocurrency Bitcoin, which is now poised to revolutionize the media and entertainment industry. Digitalization across the media and entertainment industry has caused a massive expansion in the way media and entertainment services are accessed by the consumers. Blockchain technology has the potential to transform several processes within the media and entertainment industry for content security, license & rights management, digital advertising, and royalty distribution. Blockchain allows secure and resilient data transactions and consists of a peer-to-peer network, a distributed ledger for recording the transactions, and a consensus mechanism to validate the transactions. This distributed ledger of blockchain offers visibility, traceability, and transparency to the media and entertainment companies and the supply chain trade partners. The technology has immense potential to reinvent business functions and facilitate secured transactions across the media industry. The media and entertainment industry has mostly been a contract-based business. Smart contracts built on blockchain enables counterparties to automate transactions, resulting in fast, accurate, and cost-effective contract management across the media and entertainment industry. With the help of blockchain technology, media and advertising enterprises are able to eliminate fraud, reduce costs, and increase transparency within critical and time-consuming business processes. Further, blockchain technology helps the media and entertainment companies to effectively protect Intellectual Property (IP) rights of content such as music records. In 2018, the global Blockchain in Media and Entertainment market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025. This report focuses on the global Blockchain in Media and Entertainment status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Blockchain in Media and Entertainment development in United States, Europe and China.

Market Segmentation, Outlook & Regional Insights: Blockchain in Media and Entertainment Market

Segmentation by Product Type: Breakdown of data from year 2014 to 2019 and forecast until 2025: Bitcoin Ripple Ethereum R3 Corda Other Segmentation by Application : Breakdown of data from year 2014 to 2019 and forecast until 2025: Content Security Licensing and Rights Management Smart Contract Pay Digital Advertising Online Game Other Market segment by Regions/Countries, this report covers United States Europe China Japan Southeast Asia India Central & South America

Key Players, Recent Developments & Sector Viewpoints: Blockchain in Media and Entertainment Market

IBM Corporation Microsoft Corporation SAP SE Amazon Web Services Accenture PLC Oracle Corporation Infosys Limited Bitfury USA Inc. Factom Inc. GuardTime,AS Auxesis Group Nyiax Inc. MetaX BTL Group

Key Insights Covered: Exhaustive Blockchain in Media and Entertainment Market

1. Market size (sales, revenue and growth rate) of Blockchain in Media and Entertainment industry. 2. Global major manufacturers' operating situation (sales, revenue, growth rate and gross margin) of Blockchain in Media and Entertainment industry. 3. SWOT analysis, New Project Investment Feasibility Analysis, Upstream raw materials and manufacturing equipment & Industry chain analysis of Blockchain in Media and Entertainment industry. 4. Market size (sales, revenue) forecast by regions and countries from 2019 to 2025 of Blockchain in Media and Entertainment industry.

Research Methodology: Blockchain in Media and Entertainment Market

  • Data collection and base year analysis is done using data collection modules with large sample sizes. The market data is analyzed and forecasted using market statistical and coherent models. Also market share analysis and key trend analysis are the major success factors in the market report. To know more please Request a Sample Report.
  • Demand Side Primary Contributors: OEMs, Industrial Professionals, Researches, Suppliers and Distributors, Group Purchasing Organizations, Associations, Insurers, Universities, Technological Writers, Scientists, Promoters, Investors among others.
  • Supply Side Primary Contributors: Product Managers, Marketing Managers, C-Level Executives, Distributors, Market Intelligence, Regulatory Affairs Managers among others.

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type

1.4.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Type (2014-2025)

1.4.2 Bitcoin

1.4.3 Ripple

1.4.4 Ethereum

1.4.5 R3 Corda

1.4.6 Other
1.5 Market by Application

1.5.1 Global Blockchain in Media and Entertainment Market Share by Application (2014-2025)

1.5.2 Content Security

1.5.3 Licens
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