Global Connected Game Console Market Research Report 2019 (Includes Business Impact of COVID-19)

  • TBI561693
  • March 19, 2019
  • Global
  • 92 pages
  • QY Market Research
                                          

"The ongoing Coronavirus (COVID-19) pandemic is re-shaping everything from global economies to product categories, pricing, and stock availability to the consumer behavior. The final report is updated to address the impact of COVID-19 on the Connected Game Console market. Trusted Business Insights is tracking mining/oil and gas, transportation, employment services, travel arrangements, and the leisure and hospitality sector closely as they are likely to be the hardest-hit sectors. Utilities, local pharma, diagnostics, consumer goods and durables, agro chem and fertilizers, and telecommunications are the sectors that will be weathering the COVID-19 storm and most likely come out relatively unscathed. Interdependencies of sectors are factored in our research report on the Connected Game Console market." A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images (and usually sounds) generated by a video game console and displayed on a television or similar audio-video system. The game itself is usually controlled and manipulated using a handheld device connected to the console, called a controller. The controller generally contains a number of buttons and directional controls, (such as analogue joysticks), each of which has been assigned a purpose for interacting with and controlling the images on the screen. Out of these sub segments, home console dominated the global connected game console segment in 2017, and is expected to continue its dominance in the sub segment market by 2025. The global Connected Game Console market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. This report focuses on Connected Game Console volume and value at global level, regional level and company level. From a global perspective, this report represents overall Connected Game Console market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan. At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report. The following manufacturers are covered: Microsoft Sony Nintendo NVIDIA ... Segment by Regions North America Europe China Japan Segment by Type Standalone Console Handheld Console Segment by Application Commercial Home Use Others

Table of Contents

Executive Summary
1 Connected Game Console Market Overview
    1.1 Product Overview and Scope of Connected Game Console
    1.2 Connected Game Console Segment by Type
        1.2.1 Global Connected Game Console Production Growth Rate Comparison by Type (2014-2025)
        1.2.2 Standalone Console
        1.2.3 Handheld Console
    1.3 Connected Game Console Segment by Application
        1.3.1 Connected Game Console Consumption Comparison by Application (2014-2025)
        1.3.2 Commercial
        1.3.3 Home Use
        1.3.4 Others
    1.4 Global Connected Game Console Market by Region
        1.4.1 Global Connected Game Console Market Size Region
        1.4.2 North America Status and Prospect (2014-2025)
        1.4.3 Europe Status and Prospect (2014-2025)
        1.4.4 China Status and Prospect (2014-2025)
        1.4.5 Japan Status and Prospect (2014-2025)
    1.5 Global Connected Game Console Market Size
        1.5.1 Global Connected Game Console Revenue (2014-2025)
        1.5.2 Global Connected Game Console Production (2014-2025)

2 Global Connected Game Console Market Competition by Manufacturers
    2.1 Global Connected Game Console Production Market Share by Manufacturers (2014-2019)
    2.2 Global Connected Game Console Revenue Share by Manufacturers (2014-2019)
    2.3 Global Connected Game Console Average Price by Manufacturers (2014-2019)
    2.4 Manufacturers Connected Game Console Production Sites, Area Served, Product Types
    2.5 Connected Game Console Market Competitive Situation and Trends
        2.5.1 Connected Game Console Market Concentration Rate
        2.5.2 Connected Game Console Market Share of Top 3 and Top 5 Manufacturers
        2.5.3 Mergers & Acquisitions, Expansion

3 Global Connected Game Console Production Market Share by Regions
    3.1 Global Connected Game Console Production Market Share by Regions
    3.2 Global Connected Game Console Revenue Market Share by Regions (2014-2019)
    3.3 Global Connected Game Console Production, Revenue, Price and Gross Margin (2014-2019)
    3.4 North America Connected Game Console Production
        3.4.1 North America Connected Game Console Production Growth Rate (2014-2019)
        3.4.2 North America Connected ...
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