Reports


Global Mixed Reality Headsets Market Research Report 2019 (Includes Business Impact of COVID-19)

  • TBI442933
  • May 03, 2019
  • Global
  • 104 pages
  • QY Market Research
                                              "The ongoing Coronavirus (COVID-19) pandemic is re-shaping everything from global economies to product categories, pricing, and stock availability to the consumer behavior. The final report is updated to address the impact of COVID-19 on the Mixed Reality Headsets market.

Trusted Business Insights is tracking mining/oil and gas, transportation, employment services, travel arrangements, and the leisure and hospitality sector closely as they are likely to be the hardest-hit sectors. Utilities, local pharma, diagnostics, consumer goods and durables, agro chem and fertilizers, and telecommunications are the sectors that will be weathering the COVID-19 storm and most likely come out relatively unscathed. Interdependencies of sectors are factored in our research report on the Mixed Reality Headsets market."
Mixed or merged reality is defined as the blending of the physical and digital worlds. In laymans terms, its what happens when virtual and augmented reality have a baby. Ideally, youd put on a headset that could map your position as well as everything in the room and from that, overlay a hologram onto the physical world that would acknowledge the real-world boundaries of a coffee table or couch. A true MR headset would support both this kind of augmented reality and the closed world of virtual reality.
Unlike Oculus and Vive, WMR headsets use a pair of front-mounted cameras and a set of built-in sensors to map your physical position. Called inside-out tracking, the design allows for six-degrees-of-freedom (6DoF) movement tracking without the need to buy external sensors and set them up in a dedicated space. Theyre made to be plug-and-play for the most part, too, so you can be up and running in minutes just about anywhere.

The global Mixed Reality Headsets market is valued at 2000 million US$ in 2018 is expected to reach 22100 million US$ by the end of 2025, growing at a CAGR of 35.0% during 2019-2025.
This report focuses on Mixed Reality Headsets volume and value at global level, regional level and company level. From a global perspective, this report represents overall Mixed Reality Headsets market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
    Vendor profiles
    Apple
    Atheer
    Dell
    GlassUP S.r.l
    Google,
    Hewlett & Packard
    HTC Corporation
    Lenovo
    LG Electronics
    Magic Leap
    Microsoft Corporation

Segment by Regions
    North America
    Europe
    China
    Japan

Segment by Type
    Tethered
    Untethered

Segment by Application
    Entertainment
    Healthcare
    Aerospace and Defense
    Automotive
    Retail
 

Table of Contents

Executive Summary
1 Mixed Reality Headsets Market Overview
    1.1 Product Overview and Scope of Mixed Reality Headsets
    1.2 Mixed Reality Headsets Segment by Type
        1.2.1 Global Mixed Reality Headsets Production Growth Rate Comparison by Type (2014-2025)
        1.2.2 Tethered
        1.2.3 Untethered
    1.3 Mixed Reality Headsets Segment by Application
        1.3.1 Mixed Reality Headsets Consumption Comparison by Application (2014-2025)
        1.3.2 Entertainment
        1.3.3 Healthcare
        1.3.4 Aerospace and Defense
        1.3.5 Automotive
        1.3.6 Retail
    1.4 Global Mixed Reality Headsets Market by Region
        1.4.1 Global Mixed Reality Headsets Market Size Region
        1.4.2 North America Status and Prospect (2014-2025)
        1.4.3 Europe Status and Prospect (2014-2025)
        1.4.4 China Status and Prospect (2014-2025)
        1.4.5 Japan Status and Prospect (2014-2025)
    1.5 Global Mixed Reality Headsets Market Size
        1.5.1 Global Mixed Reality Headsets Revenue (2014-2025)
        1.5.2 Global Mixed Reality Headsets Production (2014-2025)

2 Global Mixed Reality Headsets Market Competition by Manufacturers
    2.1 Global Mixed Reality Headsets Production Market Share by Manufacturers (2014-2019)
    2.2 Global Mixed Reality Headsets Revenue Share by Manufacturers (2014-2019)
    2.3 Global Mixed Reality Headsets Average Price by Manufacturers (2014-2019)
    2.4 Manufacturers Mixed Reality Headsets Production Sites, Area Served, Product Types
    2.5 Mixed Reality Headsets Market Competitive Situation and Trends
        2.5.1 Mixed Reality Headsets Market Concentration Rate
        2.5.2 Mixed Reality Headsets Market Share of Top 3 and Top 5 Manufacturers
        2.5.3 Mergers & Acquisitions, Expansion

3 Global Mixed Reality Headsets Production Market Share by Regions
    3.1 Global Mixed Reality Headsets Production Market Share by Regions
    3.2 Global Mixed Reality Headsets Revenue Market Share by Regions (2014-2019)
    3.3 Global Mixed Reality Headsets Production, Revenue, Price and Gross Margin (2014-2019)
    3.4 North America Mixed Reality Headsets Production
        3.4.1 North America Mixed ...
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