Global Home Entertainment Market Research Report 2019 (Includes Business Impact of COVID-19)

  • TBI628240
  • May 03, 2019
  • Global
  • 95 pages
  • QY Market Research
                                          

"The ongoing Coronavirus (COVID-19) pandemic is re-shaping everything from global economies to product categories, pricing, and stock availability to the consumer behavior. The final report is updated to address the impact of COVID-19 on the Home Entertainment market. Trusted Business Insights is tracking mining/oil and gas, transportation, employment services, travel arrangements, and the leisure and hospitality sector closely as they are likely to be the hardest-hit sectors. Utilities, local pharma, diagnostics, consumer goods and durables, agro chem and fertilizers, and telecommunications are the sectors that will be weathering the COVID-19 storm and most likely come out relatively unscathed. Interdependencies of sectors are factored in our research report on the Home Entertainment market." Home entertainment, both as service and devices, is growing at a steady rate. Viewers can access digital video contents through a number of platforms such as YouTube and Netflix. Contents on these platforms are available either for free or on a subscription basis. Home entertainment devices allow users to play movies and TV shows on other electronic devices. Users can enhance, integrate, and manage the media streaming for live or on-demand content. Currenrly, people live modern lifestyles with higher standard of living due to increased disposable income. Also, the use of machines at home or at workplaces makes life of people easier. Home entertainment devices have become one of the important parts of todays lifestyle of individuals. A home entertainment device is a set of video and audio components which provides the similar exciting experience of watching a movie inside a cinema theater in the comfort of ones own living room. The demand for innovative, smart, connected, and quality devices at home has become a trend due to rising standard of living and changing lifestyles. This factor has great impact on the home entertainment devices market. Various types of home entertainment devices are available in the market with a range of features. The smart connected entertainment devices are popular in urban homes. The market includes a number of consumer electronic products such as television sets, audio equipment, video players & recorders, and gaming devices. A home entertainment system should have good audio output coming from the speakers. Some consumers buy additional audio equipment such as subwoofers and other audio devices for better experience. North America, South America (SA),and Middle East & Africa (MEA). Asia Pacific region provides substantial growth opportunities for the growth of the home entertainment devices market over the next few years due to changing lifestyle of people in emerging economies. The global Home Entertainment market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. This report focuses on Home Entertainment volume and value at global level, regional level and company level. From a global perspective, this report represents overall Home Entertainment market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan. At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report. The following manufacturers are covered: Sony Corporation Apple Panasonic Corporation LG Electronics Samsung Bose Corporation Sennheiser Electronic Microsoft Corporation Koninklijke Philips Mitsubishi Electric Corporation Segment by Regions North America Europe China Japan Segment by Type Audio Equipment Video Devices Gaming Consoles Segment by Application Online Retail Offline Retail

Table of Contents

Executive Summary
1 Home Entertainment Market Overview
    1.1 Product Overview and Scope of Home Entertainment
    1.2 Home Entertainment Segment by Type
        1.2.1 Global Home Entertainment Production Growth Rate Comparison by Type (2014-2025)
        1.2.2 Audio Equipment
        1.2.3 Video Devices
        1.2.4 Gaming Consoles
    1.3 Home Entertainment Segment by Application
        1.3.1 Home Entertainment Consumption Comparison by Application (2014-2025)
        1.3.2 Online Retail
        1.3.3 Offline Retail
    1.4 Global Home Entertainment Market by Region
        1.4.1 Global Home Entertainment Market Size Region
        1.4.2 North America Status and Prospect (2014-2025)
        1.4.3 Europe Status and Prospect (2014-2025)
        1.4.4 China Status and Prospect (2014-2025)
        1.4.5 Japan Status and Prospect (2014-2025)
    1.5 Global Home Entertainment Market Size
        1.5.1 Global Home Entertainment Revenue (2014-2025)
        1.5.2 Global Home Entertainment Production (2014-2025)

2 Global Home Entertainment Market Competition by Manufacturers
    2.1 Global Home Entertainment Production Market Share by Manufacturers (2014-2019)
    2.2 Global Home Entertainment Revenue Share by Manufacturers (2014-2019)
    2.3 Global Home Entertainment Average Price by Manufacturers (2014-2019)
    2.4 Manufacturers Home Entertainment Production Sites, Area Served, Product Types
    2.5 Home Entertainment Market Competitive Situation and Trends
        2.5.1 Home Entertainment Market Concentration Rate
        2.5.2 Home Entertainment Market Share of Top 3 and Top 5 Manufacturers
        2.5.3 Mergers & Acquisitions, Expansion

3 Global Home Entertainment Production Market Share by Regions
    3.1 Global Home Entertainment Production Market Share by Regions
    3.2 Global Home Entertainment Revenue Market Share by Regions (2014-2019)
    3.3 Global Home Entertainment Production, Revenue, Price and Gross Margin (2014-2019)
    3.4 North America Home Entertainment Production
        3.4.1 North America Home Entertainment Production Growth Rate (2014-2019)
        3.4.2 North America Home Entertainment Production, Revenue, Price and Gross Margin (2014-2019)
    3.5 Europe Home Entertainment Production
        ...
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