VFX Market by Type (Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others), by Component (Software, Hardware, and Services), and by Application (Movies, Advertisements, TV Show, and Gaming)-Global Industry Analytics, COVID-19 Business Impact, and Trends, 2020–2029

  • TBI65946
  • July 24, 2020
  • Global
  • 132 pages
  • SAC Insights
                                          

Abstract

The report analyzes and forecasts the VFX market on a global and regional level. The study offers past the data from 2016 to 2018 along with a forecast from 2019 to 2025 based on revenue (USD Million). The assessment of the VFX market dynamics gives a brief insight into the market drivers and restraints along with their impact on the demand over the years to come. Additionally, the report also includes the study of opportunities available in the VFX market on a global level. The report gives a transparent view of the VFX market. We have included a detailed competitive scenario and portfolio of leading vendors operative in the VFX market. To understand the competitive landscape in the VFX market, an analysis of Porter’s Five Forces model has also been included. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness. The study provides a crucial view of the VFX market by segmenting it based on type, component, application, and region. All the segments of the VFX market have been analyzed based on present and future trends and the market is estimated from 20189 to 2025. The regional segmentation comprises the current and forecast demand for the Middle East and Africa, North America, Asia Pacific, Latin America, and Europe with further classification into the U.S., Canada, Mexico, UK, France, Germany, Italy, Spain, China, Japan, India, Australia, South Korea, Brazil, Argentina, UAE, Saudi Arabia, and South Africa. Some major players operating in the global VFX market are Red Giant Software, Vision Effects, 3DAR LTDA, Frischluft, Video Copilot, The Foundry Visionmongers, Blackmagic Design, Boris FX, Autodesk, Optitrack, Adobe Systems, and NVIDIA Corporation. This report segments the global VFX market into: Global VFX Market: Type Analysis Matte Painting Simulation FX Compositing Motion Capture 3D Scanning Character and Creature Animation Concept Art Previs/Pre-visualization Others Global VFX Market: Component Analysis Software Hardware Services Global VFX Market: Application Analysis Movies Advertisements TV Show Gaming Global VFX Market: Regional Analysis North America The U.S. Europe UK France Germany Asia Pacific China Japan India Latin America Brazil Middle East and Africa

Table of Contents
                    
                    
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	Chapter 1. Preface
	
		1.1. Report Description
		
			1.1.1. Objective
			1.1.2. Target Audience
			1.1.3. Unique Selling Proposition (USP) & Offerings
		
		
		1.2. Research Scope
		1.3. Research Methodology
		
			1.3.1. Market Research Process
			1.3.2. Market Research Methodology
			1.3.3. Level 1: Primary Research
			1.3.4. Level 2: Secondary Research
			1.3.5. Le
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