Global Digital Living Room Market 2021 (Includes Business Impact of COVID-19)

  • TBI214607
  • September 16, 2021
  • Global
  • 149 pages
  • Market.US
                                          

Report updated on 11th September, 2021: Global Digital Living Room Market 2021 (Includes Business Impact of COVID-19)

Global Digital Living Room Market Analysis Trends, Applications, Analysis, Growth, and Forecast to 2030 is a recent report generated by Trusted Business Insights. The global digital living room market report has been segmented on the basis of product type, technology, and region. Request Covid - 19 Impact

Global Digital Living Room Market: Overview

Digital or connected living room is an area within the household where multiple entertainment devices and advanced electronic appliances such as smart TVs, home theatres, and other related gadgets are installed for relaxation purpose. In modern lifestyle, a living room is also called a lounge room or sitting room, is a space within a house or an apartment which can be used for socializing and relaxing.

Global Digital Living Room Market: Dynamics

Increasing demand for advanced entertainment appliances globally is one of the major factor expected to drive growth of the global market. In addition, inclination towards leisure and luxurious lifestyle along with government support for digitization are some other factors expected to fuel demand for electronic appliances. Furthermore, the increasing popularity of gaming consoles among the young population, especially kids is another factor anticipated to augment growth of the target market during the forecast period. Also, increasing awareness regarding technological advancements in smart devices coupled with the growing penetration of smartphone and the Internet is a factor expected to propel the global market growth. Moreover, rapid urbanization, economic growth, and increasing disposable income of the population in developed, as well as developing countries, are some additional factors expected to propel the target market growth. However, the high cost of devices may hamper the global market growth to a certain extent. Moreover, volatile raw material prices which are used in the production of smart devices may hamper growth of the target market.

Global Digital Living Room Market: Segmental Analysis

Among the product type segments, the set-top boxes segment is expected to account a significant share of the global market. Among the technology segments, the sensor segment is projected to register substantial growth. This can be attributable to increasing demand for automated devices among the tech-savvy population.

Global Digital Living Room Market: Regional Analysis

The market in Asia Pacific is projected to account for the significant shares in terms of revenue in the global market, owing to rapid evolution in Internet of Things (IoT) in this region. Moreover, rapid urbanization, industrialization, growing spending capabilities and improved standard of living are some factors anticipated to augment the target market growth. In addition, increasing inclination towards digitalizing the household by using smart devices such as smartphones, blue ray players, home theaters, and video streaming players, is another factor projected to propel growth of the target market. Also, the strong presence of leading manufacturers in this region is resulting in revenue growth of the target market. North America digital living room market is expected to register significant growth, owing to high demand for advanced devices among the tech-savvy population. In addition, the rising popularity of smart and connected homes along with the integration of user interactive features are some major factors anticipated to support the revenue growth of the target market in this region.

Below are the active patents related to Digital Living Room Market.

Patent Number: US9703397B2 High fidelity remote controller device for digital living room Abstract Described herein is an intelligent remote controlling device (e.g. a mobile phone). The device can include a six-axis motion sensor to accurately track three dimensional hand motions. For example, the sensors can include a three-axis accelerometer and a three-axis gyroscope. The remote control device can also include a processing unit integrated with the motion sensors in a single module. The processing unit can convert data regarding the hand motion to data regarding a cursor motion for a cursor that will be displayed on a screen of an electronic device. The processing unit can be integrated with the motion sensors in a single module (e.g. an integrated circuit chip (IC)). The processing unit can include at least two modes of functionality corresponding to different types of hand motion: a one to one mode where the cursor directly tracks the hand motion and a non-linear mode that filters data from the motion sensors to eliminate hand jitter. Application filed: 2015-04-09 Application granted: 2017-07-11 Current Assignee: InvenSense Inc Patent Number: US20170242650A1 Content Mixing Abstract A playback device comprises a network interface configured to communicate with a network microphone device. A processor of the playback device comprises instructions, which when executed, cause the processor to receive a message associated with the network microphone device; and adjust a volume of audio content below a volume of content associated with the network microphone device based on the message. Application filed: 2016-04-14 Application granted: 2020-08-11 Current Assignee: Sonos Inc Patent Number: US8307388B2 Automatic adjustment of devices in a home entertainment system Abstract A method of detecting missing devices in a home entertainment system using a wireless home entertainment hub includes obtaining a registration of at least one device that includes a source device. An instruction is received from a user to present program content from the source device. A set of one or more sink devices missing from the home entertainment system for a presentation of the program content based on an assessment by the wireless home entertainment hub of presentation capabilities of the home entertainment system using the at least one device registered with the wireless home entertainment hub is determined. The set of one or more sink devices is presented to the user. Application filed Date: 2007-10-31 Application granted: 2012-11-06 Current Assignee: Rateze Remote Mgmt LLC

Global Digital Living Room Market Segmentation:

Segmentation by Product Type:
  • Smartphones and Tablets
  • Laptops
  • TV
  • Set-Top Boxes
  • Media Streaming Players
  • Home Theater & Gaming Consoles
Segmentation by Technology:
  • CLR
  • Chipsets
  • Processors
  • Memory IC
  • Sensors
  • LED IC

Key Market Players included in the report:

Table of Contents
Chapter 1. Methodology and Scope                  1.1. Research Methodology                  1.2. Research Scope & Assumptions                  1.3. List of Data SourcesChapter 2. Executive SummaryChapter 3. Global Digital Living Room Market Outlook                  3.1. Market Segmentation                  3.2. Market Size and Growth Prospects, 2016 - 2027                  3.3. Value Chain Analysis                  3.4. Market Dynamics                      3.4.1. Market driver analysis                      3.4.2. Market restraint analysis        
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