Reports


Global Animation Market 2020 (Includes Business Impact of COVID-19)

  • TBI394817
  • April 29, 2020
  • Global
  • 149 pages
  • Market.US
                                              “Global Animation Market” is the title of an upcoming research report offering by Trusted Business Insights. Key factors have been analyzed and studied in depth and vital data and information is presented in the report. Revenue share of each segment and region and country are included along with revenue driving factors, restraints, as well as opportunities in untapped regions and countries. Detailed information about key players is provided in the company profiles section, and recent developments, strategies, and acquisitions and mergers are also included. The global animation market is segmented by type, end-use, and regions and countries.

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Global Animation Market: Overview

Animation traditionally involved the process of manipulating a series of still images by displaying them in a sequence at a certain speed that it creates an illusion of movement of the images. Modern animation involves computer-generated imagery (CGI), where animated figures are generated or programmed through the use of animation tools and software. Currently, animation has a wide range of applications and platforms, such as for television and movies, to digital platforms and games and gaming. Use of animated figures in movies and creation of animated films have been increasing in the recent decade. Many animated movies have rapidly and steadily gained popularity and garnered appraisals in recent years.

Global Animation Market: Dynamics

Drivers: Advancements and developments across the communications and technology sectors globally are expected to drive market growth. Innovations made in the field of animation with the use of improved technologies by various end-users are expected to support market growth. Wide range of software and tools are being adopted by end-users to produce quality output. Innovative marketing strategies are being adopted by players in the market, which is further resulting in robust competition. Growing media and entertainment industry is also among other factors expected to boost adoption of a wide range of animation software and tools.

Increasing Internet penetration across different regions and easy accessibility to multimedia devices such as smartphones and tablets are leading to increasing base of online video viewers as well as contributors. Availability of animated shows streaming online and on over-the-top (OTT) platforms are resulting in increasing viewership bases worldwide. Streaming video on digital platforms is witnessing rapid growth and is the medium that has been gaining popularity among individuals across all age groups. Such factors are expected to continue to drive growth of the global animation market.

Global Animation Market: Segment Analysis

By Type:  Among the type segments, the 3D animation segment is expected to account for majority revenue share.

By Industry: Among the industry segments, the media and entertainment segment is expected to account for majority revenue share.

Global Animation Market: Regional Analysis

North America market accounts for majority revenue share in the global animation market owing to high presence of major developers and companies in countries in the region. Markets in the US and Canada are contributing significantly in terms of revenue in this region owing to successful media and entertainment industry in this region.

Revenue from the market in Asia Pacific is projected to register a high Compounded Annual Growth Rate over the forecast period. This can be attributed to expansion and developments across various media-related verticals and increasing collaborations among major companies from developed economies. Major investments by key players in research and development in countries in this region has been increasing in recent years.

Global Animation Market Segmentation:

By Type

Stop Motion
Flipbook Animation
2D Animation
3D Animation

By Industry

Media & Entertainment
Automotive
Online Education
Others
 

Table of Contents
Chapter 1. Methodology and Scope                  1.1. Research Methodology                  1.2. Research Scope & Assumptions                  1.3. List of Data SourcesChapter 2. Executive SummaryChapter 3. Global Animation Market Outlook                  3.1. Market Segmentation                  3.2. Market Size and Growth Prospects, 2016 - 2027                  3.3. Value Chain Analysis                  3.4. Market Dynamics                      3.4.1. Market driver analysis                      3.4.2. Market restraint analysis        
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