3D Animation Software Market-Global Industry Analytics, COVID-19 Business Impact, and Trends, 2018-2025

  • TBI167443
  • July 24, 2020
  • Global
  • 132 pages
  • SAC Insights
                                          

Abstract

The report covers forecast and analysis for the 3D animation software market on a global and regional level. The study provides historic data from 2015 to 2018 along with a forecast from 2019 to 2025 based on revenue (USD Billion). The study includes drivers and restraints for the 3D animation software along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities and various trends in the 3D animation software market on a global level. As per the report, the global demand for 3D animation software market was valued at approximately USD 7.1 billion in 2018 and is expected to generate revenue of around USD 15.1 billion by end of 2025, growing at a CAGR of around 11.6% between 2019 and 2025. In this era of digital media, 3D animation is one of the trending technologies worldwide. Be it media, architecture, commercial or gaming industry, 3D animation is attracting huge customer base globally. Software that is mainly deployed for animating any three dimensional area, is termed as 3D animation software. Globally emerging demand for 3D animated solutions in various industry verticals is propelling the market demand to a greater extent. Out of other end-users, 3D animation software is diversely deployed in media and entertainment industry. Various film industries across world such as Hollywood and Bollywood make use of this software for creating special effects in the scenes that are difficult to capture in real life. However, the market is witnessing severe challenges as well. Cybercrimes and serene access to open source 3D software is observed to restrain market growth to some extent. Moreover, flourishing demand of hybrid technology that involves combination of both 2D and 3D animation is anticipated to result in lucrative market opportunities during the forecast time frame. The 3D animation software market is segmented on the basis of product, deployment, application, end-users, and region. The product segment is majorly classified into professional version and standard version. The software can be deployed both cloud based and on-premises. Being a cost–effective approach, many small to medium sized companies are opting cloud-based solutions. The segment is anticipated to grow at a rapid pace during the forecast time frame as it is not only cost effective, but additionally saves time as well. 3D animations software is diversely applied in various applications prominently categorized into media field, construction field, animation field, and other field application. Media field application segment is observed to behold substantial market share. Some of the prominent end-users of 3D animation software are media & entertainment, gaming, government & defense, education & academics, healthcare & life sciences, manufacturing, architecture & construction, others. Among various other end users, gaming sub-segment is anticipated to grow at a significant rate during the forecast time frame. On the basis of geography, the 3D animation software market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. Each region of the market is further categorized into countries with predominant market presence such as the United States, Germany, China, Brazil, and South Africa among others. With strong presence of leading market players, North America held prominent market share in the year 2017. As the market demand is globally emerging, software developers of leading market competitors are intensely engaged in software upgradation. Some of the key players in 3D animation software market include Autodesk Inc., Corel Corp., Toon Boom Animation Inc., mith Micro Software, GmbH, Electric Image, NewTek, Corastar, Magix, Adobe Systems, Side Effects Software, and Maxon. The report segments of global 3D Animation software market are as follows: Global 3D Animation Software Market: Product Segment Analysis Professional Version Standard Version Global 3D Animation Software Market: Deployment Segment Analysis Cloud based On-premises Global 3D Animation Software Market: Application Segment Analysis Media Field Construction Field Animation Field Other Field Application Global 3D Animation Software Market: End-users Segment Analysis Media & Entertainment Gaming Government & Defense Education & Academics Healthcare & Life sciences Manufacturing Architecture & Construction Others Global 3D Animation Software Market: Regional Segment Analysis North America U.S. Europe UK France Germany Asia Pacific China Japan India Latin America Brazil Middle East and Africa

Table of Contents
                    
                    
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	Chapter 1. Preface
	
		1.1. Report Description
		
			1.1.1. Objective
			1.1.2. Target Audience
			1.1.3. Unique Selling Proposition (USP) & Offerings
		
		
		1.2. Research Scope
		1.3. Research Methodulogy
		
			1.3.1. Market Research Process
			1.3.2. Market Research Methodulogy
			1.3.3. Level 1: Primary Research
			1.3.4. Level 2: Secondary Research
			1.3.5. Le
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