Global Animation Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, And Growth Forecast To 2029

  • TBI447791
  • May 28, 2022
  • Global
  • 200 pages
  • IFF Market Research

Global Animation Market 2021: By Type (Stop Motion, Flipbook Animation, 2D Animation, 3D Animation), By Industry (Media & Entertainment, Automotive, Online Education, Others)

Global Animation Market is the title of an upcoming research report offering by Trusted Business Insights. Key factors have been analyzed and studied in depth and vital data and information is presented in the report. Revenue share of each segment and region and country are included along with revenue driving factors, restraints, as well as opportunities in untapped regions and countries. Detailed information about key players is provided in the company profiles section, and recent developments, strategies, and acquisitions and mergers are also included. The Global Animation market size was valued at USD $347.4 Million in 2020, USD $364.6 Million in 2021, forecasted to reach USD $382.65 Million in 2022, and is projected to reach USD $563.61 Million by 2030, and is anticipated to expand at a CAGR of 4.95% over the forecast period from 2020 to 2030.

Global Animation Market: Overview

Animation traditionally involved the process of manipulating a series of still images by displaying them in a sequence at a certain speed that it creates an illusion of movement of the images. Modern animation involves computer-generated imagery (CGI), where animated figures are generated or programmed through the use of animation tools and software. Currently, animation has a wide range of applications and platforms, such as for television and movies, to digital platforms and games and gaming. Use of animated figures in movies and creation of animated films have been increasing in the recent decade. Many animated movies have rapidly and steadily gained popularity and garnered appraisals in recent years.

Global Animation Market: Dynamics

Drivers: Advancements and developments across the communications and technology sectors globally are expected to drive market growth. Innovations made in the field of animation with the use of improved technologies by various end-users are expected to support market growth. Wide range of software and tools are being adopted by end-users to produce quality output. Innovative marketing strategies are being adopted by players in the market, which is further resulting in robust competition. Growing media and entertainment industry is also among other factors expected to boost adoption of a wide range of animation software and tools. Increasing Internet penetration across different regions and easy accessibility to multimedia devices such as smartphones and tablets are leading to increasing base of online video viewers as well as contributors. Availability of animated shows streaming online and on over-the-top (OTT) platforms are resulting in increasing viewership bases worldwide. Streaming video on digital platforms is witnessing rapid growth and is the medium that has been gaining popularity among individuals across all age groups. Such factors are expected to continue to drive growth of the global animation market.

Global Animation Market: Segment Analysis

By Type: Among the type segments, the 3D animation segment is expected to account for majority revenue share. By Industry: Among the industry segments, the media and entertainment segment is expected to account for majority revenue share.

Global Animation Market: Regional Analysis

North America market accounts for majority revenue share in the global animation market owing to high presence of major developers and companies in countries in the region. Markets in the US and Canada are contributing significantly in terms of revenue in this region owing to successful media and entertainment industry in this region. Revenue from the market in Asia Pacific is projected to register a high Compounded Annual Growth Rate over the forecast period. This can be attributed to expansion and developments across various media-related verticals and increasing collaborations among major companies from developed economies. Major investments by key players in research and development in countries in this region has been increasing in recent years.

Below are the leading companies profiled in this Animation Market Report:

  • 3D Labz Animation Limited
  • Adobe Systems Incorporated
  • Animaker Inc.
  • Aptech Ltd.
  • Autodesk Media and Entertainment
  • AutoDesSys Inc.
  • Caligari Corporation
  • Corus Entertainment, Inc.
  • Digimania Ltd.
  • DWANGO Co. Ltd.
  • EIAS3D
  • Electric Image, Inc.
  • Exocortex Technologies Inc.
  • iPi Soft LLC.
  • MAGIX Software GmbH
  • MAXON Computer GmbH
  • NaturalPoint, Inc.
  • NewTek, Inc.
  • NVIDIA Corporation
  • PhaseSpace, Inc.
  • Pixar, Inc.
  • Pixologic Inc.
  • Planetside Software LLC
  • Renderforest
  • SideFX.
  • Smith Micro Software Inc.
  • Toon Boom Animation, Inc.
  • Trimble Inc.
  • Xara Group Limited

Global Animation Market Segmentation:

By Type
  • Stop Motion
  • Flipbook Animation
  • 2D Animation
  • 3D Animation
By Industry
  • Media & Entertainment
  • Automotive
  • Online Education
  • Others

This research comprehensively answers the following 9 important questions:

  • Q.1. What are some of the most promising growth trends in the Animation market worldwide?
  • Q.2.Which segments and sub-segments will grow at a faster pace and why? Which segment is nearing the peak and demand saturation?
  • Q.3.Which region will witness a higher growth rate and why? Which region might see a slower or negative growth region?
  • Q.4.What are the key factors affecting market dynamics? What are the drivers, challenges, and business risks in Animation market?
  • Q.5.What are the business risks and who pose challenges to the global leaders and are competitive threats in this Animation market?
  • Q.6.What are the emerging trends post COVID-19 reshuffle in this Animation market and the what are reasons behind these trends and do they translate in global exploration?
  • Q.7. Who are the major global and regional players in the Animation market? Which are the strategic initiatives key players are pursuing for business growth?
  • Q.8.Which are the competing products in Animation market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.9.What M & A activity has occurred in the last 5 years and what is its impact on the Animation industry?

Chapter 1 Methodology and Scope
  • 1.1 Market definitions
  • 1.2 Base estimation & working
  • 1.2.1 North America
  • 1.2.2 Europe
  • 1.2.3 APAC
  • 1.2.4 LATAM
  • 1.2.5 MEA
  • 1.3 Forecast calculation
    • 1.3.1 COVID-19 impact calculations on industry forecast
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
    • Paid sources
    • Public sources
  • Chapter 2 Executive Summary
  • 2.1 Animation industry 360° synopsis, 2017 - 2028
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