United States Artificial Intelligence in Video Games Market and Forecast 2020-2026

  • TBI557426
  • October 07, 2020
  • United States of America
  • 132 pages
  • IFF Market Research
                                          

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

Market Analysis and Insights: Global Artificial Intelligence in Video Games Market

The United States Artificial Intelligence in Video Games market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX% during 2021-2026. With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Artificial Intelligence in Video Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Artificial Intelligence in Video Games market in terms of revenue. On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Artificial Intelligence in Video Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Artificial Intelligence in Video Games market.

Artificial Intelligence in Video Games Breakdown Data by Type

  • On-Premise
  • Cloud-based

Artificial Intelligence in Video Games Breakdown Data by Application

  • PC
  • TV
  • Smartphone & Tablet
In the competitive analysis section of the report, leading as well as prominent players of the global Artificial Intelligence in Video Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The following players are covered in this report:

  • Ubisoft
  • EA
  • Tencent
  • Sony
  • Microsoft
  • Playtika
  • Activision Blizzard
  • NetEase
  • Nintendo
  • Google
  • Nexon
  • Square Enix
  • Konami
  • Take-Two Interactive
  • NCSoft

Table of Contents

Chapter 1. Preface
	
		1.1. Report Description
		
			1.1.1. Objective
			1.1.2. Target Audience
			1.1.3. Unique Selling Proposition (USP) & Offerings
		
		
		1.2. Research Scope
		1.3. Research Methodology
		
			1.3.1. Market Research Process
			1.3.2. Market Research Methodology
			1.3.3. Level 1: Primary Research
			1.3.4. Level 2: Secondary Research
			1.3.5. Level 3: Data Validation and Expert Panel Assessment Report Description and Scope
			
Chapter 2. Executive Summary
	
		2.1. Global United States Artificial Intelligence in Video Games 2019-2029 (USD Billion)
		2.2. Global United States Artificial Intelligence in Video Games: Market Snapshot
	 
Chapter 3. Global United States Artificial Intelligence in Video Games - Industry Analysis
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