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Abstract, Snapshot, Market Analysis & Market Definition: Global 3D Animation Market The global 3D animation market size was valued at USD 13.75 billion in 2018 and is said to expand at a CAGR of 11.0% from 2019 to 2025. Technological advancements in the 3D animation technology, emphasis on producing High-Definition (HD) videos, and wide usage of 3D animated videos in the manufacturing sector to create a graphic illustration of the working of individual components of heavy machinery are expected to be the key factors propelling the market growth. Other factors that are driving the market include rising implementation of visual effects and Virtual Reality (VR) technology for making movies, growing demand for 3D mobile apps, and increasing use of 3D mapping technology for GPS and navigation purposes. Developing economies hold a huge growth potential for this market owing to incentives, subsidies, and tax rebates being offered by the governments in these economies to encourage the development of the technology sector. 3D animation is being widely used in the healthcare and life sciences industries. Hospitals, laboratories, and research facilities worldwide are using three-dimensional animation as part of the processes to develop treatments and medicines, as well as to aid in surgical procedures. Medical schools are using 3D animated videos to help their students better understand the intricate human anatomy. Increasing adoption of 3D modeling is also driving the market growth. Three-dimensional modeling is used for various end-use applications, including video games, VR-based applications, 3D printing, motion pictures, marketing, Computer-Aided Design (CAD), manufacturing, and scientific and medical imaging. Market Segmentation, Outlook & Viewpoint: Global 3D Animation Market Technique Market Segmentation & Outlook (Revenue, USD Million, 2014 - 2025) 3D Modeling Motion Graphics 3D Rendering Visual Effects Component Market Segmentation & Outlook (Revenue, USD Million, 2014 - 2025) Hardware Software Service Deployment Market Segmentation & Outlook (Revenue, USD Million, 2014 - 2025) On-premise On-demand End Use Market Segmentation & Outlook (Revenue, USD Million, 2014 - 2025) Media & Entertainment Architecture & Construction Education & Academics Manufacturing Healthcare & Life sciences Government & Defense Others Key Players, Recent Developments & Regional Insights: Global 3D Animation Market Based on end use, the market has been divided into media & entertainment, manufacturing, architecture & construction, education & academics, healthcare & life sciences, government & defense, and others. Media & entertainment is expected to be the leading segment over the forecast period due to the development of photorealistic representations. The technology allows architects and engineers to simplify a project and make it sustainable and scalable.For instance, using Inventor or Autodesk Civil 3D along with 3ds Max Design can help in ensuring flexibility while integrating the tasks associated with animation, designing, and digital representation. The manufacturing segment is anticipated to register the highest CAGR of 12.1% from 2019 to 2025. Regional Insights North America was the dominant regional market in 2018 and is anticipated to retain its leading position over the forecast period. U.S., in particular, is the largest region in the North America market as a result of growing adoption of motion graphics and VR across various end use industries. Asia Pacific is projected to expand at the highest CAGR during the forecast years. India, Japan, and Australia are the key contributors to the region’s growth. Moreover, cities in China, such as Shanghai, Beijing, and Guangzhou, are expected to emerge as gaming hubs, thereby driving the regional market. 3D Animation Market Share Insights Key companies in the global market include NVIDIA Corp.; Adobe Systems, Inc.; Autodesk, Inc.; Corel Corp.; and The Foundry Visionmongers Ltd. These companies focus on strategic partnerships and M&A to gain a competitive edge. For instance, in March 2017, Bandai Namco Holdings, Inc. invested USD 18.49 million to acquire Japan-based Anime Consortium. This association with game developers and Anime studios helped the company to add further value-a dded Anime content in its plans and projects. Furthermore, Autodesk, Inc. acquired a preconstruction platform called BuildingConnected in January 2019 to gain access to the construction network. Key Insights Covered: Global 3D Animation Market 1. North America, Europe, Asia Pacific, Middle East & Africa, Latin America market size (sales, revenue and growth rate) of 3D Animation industry. 2. Global major manufacturers' operating situation (sales, revenue, growth rate and gross margin) of 3D Animation industry. 3. Global major countries (United States, Canada, Germany, France, UK, Italy, Russia, Spain, China, Japan, Korea, India, Australia, New Zealand, Southeast Asia, Middle East, Africa, Mexico, Brazil, C. America, Chile, Peru, Colombia) market size (sales, revenue and growth rate) of 3D Animation industry. 4. SWOT analysis, New Project Investment Feasibility Analysis, Upstream raw materials and manufacturing equipment & Industry chain analysis of 3D Animation industry. 5. Global market size (sales, revenue) forecast by regions and countries from 2019 to 2024 of 3D Animation industry. Research Methodology: Global 3D Animation Market
- Data collection and base year analysis is done using data collection modules with large sample sizes. The market data is analyzed and forecasted using market statistical and coherent models. Also market share analysis and key trend analysis are the major success factors in the market report. To know more please Request a Sample Report.
- Demand Side Primary Contributors: OEMs, Industrial Professionals, Researches, Suppliers and Distributors, Group Purchasing Organizations, Associations, Insurers, Universities, Technological Writers, Scientists, Promoters, Investors among others.
- Supply Side Primary Contributors: Product Managers, Marketing Managers, C-Level Executives, Distributors, Market Intelligence, Regulatory Affairs Managers among other
Table of Contents Chapter 1. Methodology and Scope 1.1. Information Procurement 1.1.1. Purchased Database 1.1.2. HCC's Internal Database 1.1.3. Secondary Sources 1.1.4. Third Party Perspective 1.1.5. Primary Research 1.2. Information Analysis & Data Analysis Models 1.3. List of Data Sources 1.4. Research Scope & AssumptionsChapter 2 Executive Summary 2.1 3D Animation Market - Industry Snapshot & Key Buying Criteria, 2018 - 2025Chapter 3 Industry Outlook 3.1 Market Segmentation & Scope 3.2 3D Animation Market Size and Growth Prospects 3 | read more...