WorldWide Healthcare Gamification Market, Industry / Sector Analysis Report, Regional Outlook & Competitive Market Share & Forecast, 2019 - 2025 (Includes Business Impact of COVID-19)

  • TBI818487
  • September 09, 2019
  • Global
  • 132 pages
  • HCCResearch
                                          

Abstract, Snapshot, Market Analysis & Market Definition: Healthcare Gamification Market

Industry / Sector Trends

Healthcare Gamification Market size was over USD 16 billion in 2016, with an expected forecast of over 12% CAGR from 2017 to 2024.   U.S. Healthcare Gamification Market size, By Game Type, 2013-2024 (USD Billion)   Healthcare gamification market is expected to witness significant growth due to growing acceptance of gamified models throughout the healthcare system. Rising prevalence of chronic diseases and emergence of health consumerism has resulted in a higher demand for the technology. Increasing incidence of chronic disorders and rising shift to business-to-consumer model and outcomes-based medicine should serve as a high impact rendering aspect.   Demographic shift toward millennials should increase the adoption rate. Development of strategies like optimizing employee health & performance through targeted, strategic, and value-added interventions coupled with technological advancements and improvement in design, graphics and user-friendliness will boost the product demand. Furthermore, increasing number of smartphone users in developed and developing countries should escalate the business size.   Growing indispensable technology use through mobile devices by physicians, patients, and insurers to access, share and receive information will drive the healthcare gamification market. High number of wellness and medical apps downloads to track and monitor health, receive updates on medical developments, easily communicate with doctors and insurers should propel the industry revenue.   Low motivation and research in actual game design on the behavioral result and high cost related with some games may limit business growth to some extent. Moreover, gamification seems to work best in achieving short term and smaller goals rather than long term eventually leading to low business demand.  

Market Segmentation, Outlook & Regional Insights: Healthcare Gamification Market

Healthcare Gamification Market, By Game Type Casual games market includes easy and fun games that are played across platforms for therapy and monitoring. Serious games constitute of gaming applications used for education, training, and performance improvement.   Exercise games comprises of fitness and interactive physical motion games. Casual games will grow at a significant rate pertaining to increasing influence on patient behavior, particularly behavior surrounding adherence and cognitive health.   Healthcare Gamification Market, By Application Disease prevention applications are projected to witness vigorous growth due to increase in number of players competing for fitness and encouraging the expansion of several apps that compare performances. Increasing use of gaming in the training of medical doctors will further increase the demand. Development of games that rewards individuals for sticking to medicine regimens will propel the industry share. Increasing awareness towards health and growing use of games for disease monitoring and brain health will encourage adoption.   Healthcare Gamification Market, By End-Use Enterprise based segment held the major revenue share in 2016 due to increased awareness towards employee health and companies hosting walking competitions. Offering wrist worn activity trackers like Fitbits to employees will boost the enterprise based healthcare gamification market. Rising use of game scores as basis for contests on game trackers for fitness rewards, cash incentives driving competitive dieting in the workplace will boost the business share.   Healthcare Gamification Market, By Region China healthcare gamification market accounted for substantial revenue share due to increasing shift from disease-curing to disease prevention approach and early diagnosis. Lack of skilled professionals, overcrowding and poor access to hospitals will drive healthcare gamification market.   Japan healthcare gamification market will witness robust growth owing to mounting use of games to improve health behaviors and supporting the delivery of care. Moreover, growing fitness needs, increasing incidence of chronic diseases, infrastructure developments, and treatment advances should surge the regional revenue share.   South Africa is forecast to witness a robust growth pertaining to increasing need for healthcare services to meet the demand and reducing the high cost of services. Rising use of gamification for HIV and Ebola prevention will propel the industry growth.  

Key Players, Recent Developments & Sector Viewpoints: Healthcare Gamification Market

Some of the prominent industry players are Fitbit, Ayogo Health, Microsoft, Bunchball, Akili Interactive labs, EveryMove, Hubbub Health, JawBone, Mango Health, and Nike. The industry participants adopt various strategies such as investments, new product development and technological advancement to expand their market position and product portfolio. For instance, in March 2017, Mango Health, announced a strategic investment from Express Scripts, wherein clients have access to mobile apps by Mango Health, which allows users to track their habits, medications and boost medication adherence through raffles for rewards.   Healthcare Gamification Industry Viewpoint     Healthcare gamification industry is extremely competitive and has amplified sensitivity towards the introduction of new products for prevention and medical adherence. The industry participants are engaged in development of new games for brain. Technological development is aiding industry expansion. Middle East and African countries provide a profitable future opportunity owing to the shifting perception towards health awareness and growing mobile usage levels.

Key Insights Covered: Exhaustive Healthcare Gamification Market

1. Market size (sales, revenue and growth rate) of Healthcare Gamification industry. 2. Global major manufacturers' operating situation (sales, revenue, growth rate and gross margin) of Healthcare Gamification industry. 3. SWOT analysis, New Project Investment Feasibility Analysis, Upstream raw materials and manufacturing equipment & Industry chain analysis of Healthcare Gamification industry. 4. Market size (sales, revenue) forecast by regions and countries from 2019 to 2025 of Healthcare Gamification industry.

Research Methodology: Healthcare Gamification Market

  • Data collection and base year analysis is done using data collection modules with large sample sizes. The market data is analyzed and forecasted using market statistical and coherent models. Also market share analysis and key trend analysis are the major success factors in the market report. To know more please Request a Sample Report.
  • Demand Side Primary Contributors: OEMs, Industrial Professionals, Researches, Suppliers and Distributors, Group Purchasing Organizations, Associations, Insurers, Universities, Technological Writers, Scientists, Promoters, Investors among others.
  • Supply Side Primary Contributors: Product Managers, Marketing Managers, C-Level Executives, Distributors, Market Intelligence, Regulatory Affairs Managers among others.

1 Report Overview
    1.1 Research Scope
    1.2 Major Manufacturers Covered in This Report
    1.3 Market Segment by Type
        1.3.1 Global Healthcare Gamification Market Size Growth Rate by Type (2019-2025)
    1.4 Market Segment by Application
        1.4.1 Global Healthcare Gamification Market Share by Application (2019-2025)
    1.5 Study Objectives
    1.6 Years Considered

2 Global Growth Trends
    2.1 Production and Capacity Analysis
        2.1.1 Global Healthcare Gamification Production Value 2014-2025
        2.1.2 Global Healthcare Gamification Production 2014-2025
        2.1.3 Global Healthcare Gamification Capacity 2014-2025
        2.1.4 Global Healthcare Gamification Marketing Pricing and Trends
    2.2 Key Producers Growth Rate (CAGR) 2019-2025
        2.2.1 Global Healthcare Gamification Market Size CAGR of Key Regions
        2.2.2 Global Healthcare Gamification Market Share of Key Regions
2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Drivers

3 Market Share by Manufacturers
    3.1 Capacity and Production by Manufacturers
        3.1.1 Global Healthcare Gamification Capacity by Manufacturers
        3.1.2 Global Healthcare Gamification Production by Manufacturers
    3.2 Revenue by Manufacturers
        3.2.1 Healthcare Gamification Revenue by Manufacturers (2014-2019)
        3.2.2 Healthcare Gamification Revenue Share by Manufacturers (2014-2019)
        3.2.3 Global Healthcare Gamification Concentration Ratio
    3.3 Healthcare Gamification Price by Manufacturers
    3.4 Key Manufacturers Healthcare Gamification Plants/Factories Distribution and Area Served
    3.5 Date of Key Manufacturers Enter into Healthcare Gamification Market
    3.6 Key Manufacturers Healthcare Gamification Product Offered
    3.7 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type
    4.1 Production and Production Value for Each Type
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