Abstract
The report covers forecast and analysis for the language learning games market on a global and regional level. The study provides historic data for 2016 and 2017 along with a forecast from 2018 to 2026 based on revenue (USD Million). The study includes drivers and restraints for the language learning games market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the language learning games market on a global level.
In order to give the users of this report a comprehensive view on the language learning games market, we have included a detailed competitive scenario and product portfolio of key vendors. To understand the competitive landscape in the market, an analysis of Porter’s Five Forces model for the language learning games market has also been included. The study encompasses a market attractiveness analysis, wherein all segments are benchmarked based on their market size, growth rate, and general attractiveness.
Language learning games market is segmented based on type, language type, application, end user, and region. Type segment included in this market are multiple language choices and one language choice. Language type segment includes English, German, French, Mandarin, Japanese, Spanish, and others. Deployment segment includes on-premise and cloud-based. Application wise, the market is divided into academic learning, corporate learning, and distance learning. The end-user segment includes kids and adults. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America and Middle East and Africa with it further divided into major countries such as the U.S., Canada, Mexico, Germany, France, the UK, Italy, China, Japan, India, Australia, South Korea, Brazil, Argentina, GCC Countries, and South Africa.
The report covers a detailed competitive outlook including company profiles of the key participants operating in the global language learning games market. Key players profiled in this report include Busuu Ltd, Duolingo, DOMOsoft, Go Kids, Inc., GeekSLP, HelloTalk, INNOVATIVE LANGUAGE LEARNING, IXL Learning, Lesson Nine GmbH (Babbel), JumpStart Games, Inc., MindSnacks, Memrise, Rosetta Stone Ltd, SignSchool Technologies LLC, SMARTSTUDY, and others.
The report segments global language learning games market as follows:
Global Language Learning Games Market: Type Segment Analysis
Multiple Language Choices
One Language Choice
Global Language Learning Games Market: Language Type Segment Analysis
English
German
French
Mandarin
Japanese
Spanish
Others
Global Language Learning Games Market: Deployment Segment Analysis
On-premise
Cloud-Based
Global Language Learning Games Market: Application Segment Analysis
Academic Learning
Corporate Learning
Distance Learning
Global Language Learning Games Market: End-User Segment Analysis
Kids
Adults
Global Language Learning Games Market: Regional Segment Analysis
North America
The U.S.
Europe
UK
France
Germany
Asia Pacific
China
Japan
India
Latin America
Brazil
Middle East and Africa