Global Augmented Reality Headsets Market Analysis, Drivers, Restraints, Opportunities, Threats, Trends, Applications, And Growth Forecast To 2029

  • TBI784678
  • May 28, 2022
  • Global
  • 200 pages
  • IFF Market Research
                                              

Global Augmented Reality Headsets Market 2021: By type (Standalone headsets, Tethered, Smartphone-enabled headsets), By application (Consumer, Enterprise)

Global Augmented Reality Headsets Market is a report recently generated by Trusted Business Insights. The study and analysis were conducted using highly qualified opinions and inputs, as well as comprehensive primary and secondary research efforts to determine various aspects of the augmented reality headsets market. The global augmented reality headsets market segmentation allows for deeper thought and understanding in order to decisively assess, analyze, and study. Besides revenues for segments, the global, regional, and country-wise market revenue segmentation has been compiled in a fastidious manner for clear flow and understanding. The global augmented reality headsets markets report has been segmented on the basis of type outlook, application, and region. The Global The Global Augmented Reality Headsets market size was valued at USD $4.13 Million in 2020, USD $6.48 Million in 2021, forecasted to reach USD $10.16 Million in 2022, and is projected to reach USD $672.71 Million by 2030, and is anticipated to expand at a CAGR of 56.82% over the forecast period from 2020 to 2030.

Overview:

An A.R. or augmented reality headset is a head-mounted display device that delivers a simulated visual environment through physical display optic lenses. This allows the user to see both the world through the glasses and a digital display. These augmented reality headsets allow users to experience and understand the real-time occurrences of objects around their surroundings with the help of a camera. On this account, several industries from various sectors like entertainment, healthcare, retail, and education are adopting augmented reality technology to offer users with a real-life 3D immersive venture.

Dynamics:

A rise in the use of smart wearables and head-mounted displays is due to the increasing awareness of augmented technology. According to various studies, enterprise investments increased significantly from 2016-2018 and as a result of this increased awareness, the number of AR headsets sold has grown considerably. AR technology also offers abundant opportunities to both new and old businesses. Its application in collaboration and remote assistance is expected to drive the adoption of this product in the foreseeable future. The increase in funding and investments by large technological organizations, venture capitalists, and VR businesses in augmented reality startups are steering positive market growth. With regards to type, the global augmented reality headsets market is segmented into – tethered, standalone and smart-phone enabled headsets. Tethered headsets were the introductory devices of this industry and were primarily required by enterprises that used high-performance augmented reality applications.The standalone headsets segment had a dominant hold of the market back in 2018. Standalone headsets are comprised of LCoS technology, near-eye display, and optical see-through cameras. They do not require the help of any system or smartphone to provide an immersive experience. In terms of application, the global augmented reality headsets market is segmented into consumer and enterprise. The surging use of these devices to improve product assortment, catalogue management, advertisement, and information visibility has led to a growth in the adoption of augmented reality headsets by enterprises. The increased adoption of augmented reality apps and smartphone users, as well as, the various other advancements in technology are positively steering the growth of the global augmented reality headsets market over the forecasted period.

Regional Analysis:

North America accounted for the largest revenue share of the global augmented reality headsets market. However, the Asia Pacific market is expected to grow the quickest over the forecast tenure. This is due to an increase in the number of AR headset shipments, and an increase in AR spending as well as AR compatible apps. Here, China is anticipated to lead the regional market landscape due to an increase in R&D investment funding.

Below are the leading companies profiled in this Augmented Reality Headsets Market Report:

  • Acer Inc
  • Apple Inc.
  • Avegant Corporation
  • Carl Zeiss AG
  • Dynabook Europe GmbH?
  • Facebook Technologies, LLC
  • Google LLC
  • HMD-TECH
  • HP Development Company, L.P.
  • HTC Corporation
  • Kopin Corporation
  • Lenovo Group Limited
  • LG Electronics
  • Magic Leap, Inc.
  • Microsoft Corporation
  • Mira Labs, Inc.
  • NXP Semiconductors N.V.
  • Osterhout Design Group
  • Pico Interactive, Inc.
  • Razer Inc.
  • RealWear, Inc.
  • Samsung Group
  • Seiko Epson Corporation
  • Sony Corporation
  • VUZIX

Global Augmented Reality Headsets Market Segmentation:

By type
  • Standalone headsets
  • Tethered
  • Smartphone-enabled headsets
By application
  • Consumer
  • Enterprise

This research comprehensively answers the following 9 important questions:

  • Q.1. What are some of the most promising growth trends in the Augmented Reality Headsets market worldwide?
  • Q.2.Which segments and sub-segments will grow at a faster pace and why? Which segment is nearing the peak and demand saturation?
  • Q.3.Which region will witness a higher growth rate and why? Which region might see a slower or negative growth region?
  • Q.4.What are the key factors affecting market dynamics? What are the drivers, challenges, and business risks in Augmented Reality Headsets market?
  • Q.5.What are the business risks and who pose challenges to the global leaders and are competitive threats in this Augmented Reality Headsets market?
  • Q.6.What are the emerging trends post COVID-19 reshuffle in this Augmented Reality Headsets market and the what are reasons behind these trends and do they translate in global exploration?
  • Q.7. Who are the major global and regional players in the Augmented Reality Headsets market? Which are the strategic initiatives key players are pursuing for business growth?
  • Q.8.Which are the competing products in Augmented Reality Headsets market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.9.What M & A activity has occurred in the last 5 years and what is its impact on the Augmented Reality Headsets industry?

Chapter 1 Methodology and Scope
  • 1.1 Market definitions
  • 1.2 Base estimation & working
  • 1.2.1 North America
  • 1.2.2 Europe
  • 1.2.3 APAC
  • 1.2.4 LATAM
  • 1.2.5 MEA
  • 1.3 Forecast calculation
    • 1.3.1 COVID-19 impact calculations on industry forecast
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
    • 1.4.2.1 Paid sources
    • 1.4.2.2 Public sources
  • Chapter 2 Executive Summary
  • 2.1 Augmented Reality Headsets industry 360° synopsis, 2017 - 2028
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